I quote from the Autodoc for sound_dt:
SDTA_BitsPerSample (uint8) (V53.2)
Set and get the actual bitrate of the sample which can be 8,
16 or 32 bits.
Which implies that the OS4 datatype supports 8/16/32-bit samples. We also know that the "problem" sample plays OK under OS4 using the datatype, so where is the problem?
Wav audio datatype and Hollywood
- tonyw
- AmigaOS Core Developer
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Re: Wav audio datatype and Hollywood
cheers
tony
tony
Re: Wav audio datatype and Hollywood
@xenic
No one's suggesting that, it would be ridiculous! I'm just wondering why V44 of the datatype did not implement functionality present in V41 of the datatype, that's all. Is it because V41 was never official and some of Stephan's features were not adopted? That would explain it.I'm not sure why people are suggesting that we replace a newer version of Stephan Rupprecht's datatype with an older one because one 3rd party program can't play some samples.
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SAM440ep-flex @ 667MHz / 1GB RAM / Radeon 9250 / AmigaOS 4.1 Final Edition
- tonyw
- AmigaOS Core Developer
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- Joined: Wed Mar 09, 2011 1:36 pm
- Location: Sydney, Australia
Re: Wav audio datatype and Hollywood
Are we sure of that? The documentation seems to say otherwise.V44 of the datatype did not implement functionality present in V41 of the datatype
cheers
tony
tony
Re: Wav audio datatype and Hollywood
Hello guys,
just to keep you posted, we converted the "offending" *.wav files into ogg format using sox.
I tested a few of those sounds and they seem to play pretty well, so I will modify the code to use the new format (at least on OS4).
Thanks again for your help.
Gianlua
just to keep you posted, we converted the "offending" *.wav files into ogg format using sox.
I tested a few of those sounds and they seem to play pretty well, so I will modify the code to use the new format (at least on OS4).
Thanks again for your help.
Gianlua