GLQuake OS4

A forum for Classic Amiga specific support issues.

GLQuake OS4

Postby nubechecorre » Wed Nov 23, 2011 4:19 pm

I am trying to run GLQuake under Amiga OS 4.1u3 Classic but with no luck.. I am able to play quake software render, quake II software render (runs fine in software render but it is worst in hw render, while under amiga os 3.9 runs fine in hw render and voodoo3). It loads the main screen but then it disconnect it and then the game quits.. Here what snoopy says:

Hidden Text - Click to Show :
Log Generated by; Snoopy 53.24 (23.8.2011)

00001 : Shell Process : o.k. = GetVar("_pchar",0x3BB34D18,32,0x00000200) [86uS]
00002 : Shell Process : o.k. = GetVar("_mchar",0x3BB34D18,32,0x00000200) [41uS]
00003 : Shell Process : o.k. = GetVar("_pchar",0x3BB34D18,32,0x00000200) [18uS]
00004 : Shell Process : o.k. = GetVar("_mchar",0x3BB34D18,32,0x00000200) [34uS]
00005 : Shell Process : FAIL = FindSegment("glquake_aos4",0x00000000,USER) [81uS]
00006 : Shell Process : FAIL = FindSegment("glquake_aos4",0x00000000,SYSTEM) [18uS]
00007 : Shell Process : CurrentDir("Quake/")
00008 : Shell Process : o.k. = Lock("glquake_aos4",SHARED) [1071uS]
00009 : Shell Process : o.k. = ExamineObject(0x3BB34C88) [576uS]
00010 : Shell Process : o.k. = LoadSeg("glquake_aos4") = [0x0ED6F319] [1049991uS]
00011 : Shell Process : o.k. = Lock("glquake_aos4",SHARED) [822uS]
00012 : Shell Process : DIR = ParentDir("glquake_aos4") [557uS]
00013 : Shell Process : CurrentDir("Quake/")
00014 : glquake_aos4 : o.k. = Open("CONSOLE:",OLD) = [0x0F05D234] [505uS]
00015 : glquake_aos4 : o.k. = IsInteractive("CONSOLE:")
00016 : glquake_aos4 : 2097152 = FindSegmentStackSize("glquake_aos4") [218187uS]
00017 : glquake_aos4 : -----> RunCommand(0x0ED6F319 "glquake_aos4",,"-ahi -nomtex -width 320",24)
00018 : glquake_aos4 : 2097152 = FindSegmentStackSize("glquake_aos4") [22uS]
00019 : glquake_aos4 : o.k. = [exec] OpenLibrary("newlib.library",52) [75uS]
00020 : glquake_aos4 : o.k. = IsInteractive("CON:0/50//130/AmigaShell/CLOSE")
00021 : glquake_aos4 : o.k. = IsInteractive("*")
00022 : glquake_aos4 : o.k. = IsInteractive("CONSOLE:")
00023 : glquake_aos4 : o.k. = IsInteractive("CONSOLE:")
00024 : glquake_aos4 : FAIL = GetVar("EXEC_IMPORT_LOCAL",0x3A19BD18,8,0x00000200) [87uS]
00025 : glquake_aos4 : o.k. = Lock("WORK_4.X:Giochi/Quake",SHARED) [768uS]
00026 : glquake_aos4 : CurrentDir("WORK_4.X:Giochi/Quake")
00027 : glquake_aos4 : o.k. = [exec] OpenDevice("timer.device",0,0x3C0E0930,0x00000000) = 0 [385uS]
00028 : glquake_aos4 : o.k. = [exec] OpenLibrary("lowlevel.library",0) [24853uS]
00029 : glquake_aos4 : o.k. = [exec] OpenLibrary("intuition.library",0) [91uS]
00030 : glquake_aos4 : o.k. = [exec] OpenLibrary("graphics.library",0) [43uS]
00031 : glquake_aos4 : o.k. = [exec] OpenLibrary("bsdsocket.library",0) [783uS]
00032 : glquake_aos4 : o.k. = [exec] OpenLibrary("application.library",0) [2827uS]
00033 : glquake_aos4 : o.k. = [exec] OpenLibrary("intuition.library",50) [86uS]
00034 : glquake_aos4 : o.k. = [exec] OpenLibrary("utility.library",50) [33uS]
00035 : glquake_aos4 : o.k. = [exec] OpenLibrary("lowlevel.library",50) [262uS]
00036 : glquake_aos4 : o.k. = [exec] OpenLibrary("application.library",50) [1994uS]
00037 : glquake_aos4 : o.k. = GetDiskInfo("ENV:Sys/application_lib.amiga.com.xml") [643uS]
00038 : glquake_aos4 : o.k. = FOpen("ENV:Sys/application_lib.amiga.com.xml",NEW,0) [0x0F05D294] [1060uS]
00039 : glquake_aos4 : o.k. = GetDiskInfo("ENVARC:Sys/application_lib.amiga.com.xml") [594uS]
00040 : glquake_aos4 : o.k. = FOpen("ENVARC:Sys/application_lib.amiga.com.xml",NEW,0) [0x0F05D294] [45849uS]
00041 : glquake_aos4 : o.k. = [exec] OpenDevice("timer.device",0,0x3C0E0690,0x00000000) = 0 [374uS]
00042 : glquake_aos4 : o.k. = [exec] OpenLibrary("graphics.library",36) [75uS]
00043 : glquake_aos4 : o.k. = Open("WORK_4.X:Giochi/Quake/id1/pak0.pak",OLD) = [0x0F05D294] [2266uS]
00044 : glquake_aos4 : o.k. = ExamineFH("PAK0.PAK") [359uS]
00045 : glquake_aos4 : o.k. = Open("WORK_4.X:Giochi/Quake/id1/pak1.pak",OLD) = [0x0F05D034] [1471uS]
00046 : glquake_aos4 : o.k. = ExamineFH("PAK1.PAK") [333uS]
00047 : glquake_aos4 : FAIL = Open("WORK_4.X:Giochi/Quake/id1/pak2.pak",OLD) = [0x00000000] [973uS]
00048 : glquake_aos4 : o.k. = [exec] OpenLibrary("bsdsocket.library",4) [261uS]
00049 : glquake_aos4 : o.k. = Open("DEVS:Internet/hosts",OLD) = [0x0F05D054] [2289uS]
00050 : glquake_aos4 : FAIL = GetVar("HOSTNAME",0x3CECC51C,255,0x00000000) [3202uS]
00051 : glquake_aos4 : o.k. = Open("DEVS:Internet/hosts",OLD) = [0x0F05D054] [1654uS]
00052 : glquake_aos4 : o.k. = [exec] OpenDevice("ahi.device",255,0x3C1AD4E0,0x00000000) = 0 [6703uS]
00053 : glquake_aos4 : o.k. = [exec] OpenLibrary("DEVS:AHI/sb128.audio",2) [268uS]
00054 : glquake_aos4 : o.k. = [exec] OpenLibrary("DEVS:AHI/sb128.audio",2) [228uS]
00055 : glquake_aos4 : o.k. = [exec] OpenResource("newmemory.resource") [89uS]
00056 : glquake_aos4 : FAIL = GetVar("env:Quake1/cd_device",0x3A19B4E8,255,0x00000000) [3429uS]
00057 : glquake_aos4 : o.k. = [exec] OpenLibrary("intuition.library",0) [305uS]
00058 : glquake_aos4 : o.k. = [exec] OpenLibrary("graphics.library",0) [49uS]
00059 : glquake_aos4 : o.k. = [exec] OpenLibrary("utility.library",0) [38uS]
00060 : ramlib : FAIL = [exec] FindResident("Warp3D.library") [188uS]
00061 : ramlib : o.k. = Lock("LIBS:Warp3D.library",SHARED) [14107uS]
00062 : ramlib : o.k. = LoadSeg("LIBS:Warp3D.library") = [0x0F06013D] [118488uS]
00063 : ramlib : o.k. = [exec] OpenLibrary("graphics.library",0) [71uS]
00064 : ramlib : o.k. = [exec] OpenLibrary("dos.library",50) [76uS]
00065 : ramlib : o.k. = [exec] OpenLibrary("asl.library",50) [190uS]
00066 : ramlib : o.k. = [exec] OpenLibrary("utility.library",50) [40uS]
00067 : ramlib : o.k. = [exec] OpenLibrary("intuition.library",50) [54uS]
00068 : ramlib : o.k. = [exec] OpenLibrary("locale.library",50) [57uS]
00069 : ramlib : o.k. = [exec] OpenLibrary("newlib.library",52) [37uS]
00070 : ramlib : FAIL = GetVar("Warp3D/ForceVersion",0x3C123000,1024,0x00000000) [2667uS]
00071 : ramlib : FAIL = GetVar("Warp3D/CPUDriver",0x3C123000,1024,0x00000000) [2590uS]
00072 : ramlib : FAIL = GetVar("Warp3D/QueueSize",0x3C123000,1024,0x00000000) [2525uS]
00073 : ramlib : o.k. = [exec] OpenLibrary("Warp3D/GFXdrivers/W3D_Picasso96.library",0) [71823uS]
00074 : ramlib : FAIL = [exec] OpenLibrary("Warp3D/HWdrivers/W3D_Radeon.library",0) [476821uS]
00075 : ramlib : o.k. = [exec] OpenLibrary("Warp3D/HWdrivers/W3D_R200.library",0) [251504uS]
00076 : ramlib : FAIL = GetVar("Warp3D/HWDriver",0x3DD6B210,256,0x00000000) [2662uS]
00077 : ramlib : o.k. = [exec] OpenLibrary("dos.library",0) [108uS]
00078 : ramlib : o.k. = [exec] OpenLibrary("utility.library",0) [47uS]
00079 : ramlib : FAIL = GetVar("Warp3D/Radeon/Dither",0x3BE2F120,512,0x00000000) [2598uS]
00080 : ramlib : FAIL = GetVar("Warp3D/Radeon/Antialias",0x3BE2F120,512,0x00000000) [2491uS]
00081 : ramlib : FAIL = GetVar("Warp3D/Radeon/PixelCenter",0x3BE2F120,512,0x00000000) [2510uS]
00082 : ramlib : FAIL = GetVar("Warp3D/Radeon/RoundMode",0x3BE2F120,512,0x00000000) [2560uS]
00083 : ramlib : FAIL = GetVar("Warp3D/Radeon/RoundPrecision",0x3BE2F120,512,0x00000000) [2511uS]
00084 : ramlib : FAIL = GetVar("Warp3D/Radeon/Rounding",0x3BE2F120,512,0x00000000) [3031uS]
00085 : ramlib : FAIL = GetVar("Warp3D/Radeon/Anisotropic",0x3BE2F120,512,0x00000000) [2532uS]
00086 : ramlib : FAIL = GetVar("Warp3D/Radeon/MaxAnisotropic",0x3BE2F120,512,0x00000000) [2503uS]
00087 : ramlib : o.k. = [exec] OpenLibrary("Warp3D/HWdrivers/W3D_Permedia2.library",0) [244897uS]
00088 : ramlib : FAIL = GetVar("Warp3D/HWDriver",0x3DD6B210,256,0x00000000) [2638uS]
00089 : ramlib : FAIL = GetVar("Warp3D/Permedia2/Dither",0x3C123700,256,0x00000000) [2563uS]
00090 : ramlib : FAIL = GetVar("Warp3D/Permedia2/DisableAdditiveBlending",0x3C123700,256,0x00000000) [2532uS]
00091 : ramlib : FAIL = GetVar("Warp3D/Permedia2/DisableFBClear",0x3C123700,256,0x00000000) [2538uS]
00092 : ramlib : FAIL = GetVar("Warp3D/Permedia2/DisableSubpatchedTextures",0x3C123700,256,0x00000000) [3058uS]
00093 : ramlib : FAIL = GetVar("Warp3D/Permedia2/ZClearTrick",0x3C123700,256,0x00000000) [2817uS]
00094 : ramlib : FAIL = GetVar("Warp3D/Permedia2/Fog",0x3C123700,256,0x00000000) [2524uS]
00095 : ramlib : o.k. = [exec] OpenLibrary("Warp3D/HWdrivers/W3D_Napalm.library",0) [235179uS]
00096 : ramlib : FAIL = GetVar("Warp3D/HWDriver",0x3DD6B210,256,0x00000000) [3223uS]
00097 : ramlib : o.k. = [exec] OpenLibrary("dos.library",0) [108uS]
00098 : ramlib : o.k. = [exec] OpenLibrary("utility.library",0) [29uS]
00099 : ramlib : FAIL = GetVar("Warp3D/Napalm/Dither",0x38F97E68,10,0x00000000) [3139uS]
00100 : ramlib : FAIL = GetVar("Warp3D/Napalm/DitherAlgo",0x38F97E68,10,0x00000000) [2519uS]
00101 : ramlib : FAIL = GetVar("Warp3D/Napalm/AnitAlias",0x38F97E68,10,0x00000000) [2488uS]
00102 : ramlib : o.k. = [exec] OpenLibrary("Warp3D/HWdrivers/W3D_Avenger.library",0) [211110uS]
00103 : ramlib : FAIL = GetVar("Warp3D/HWDriver",0x3DD6B210,256,0x00000000) [2641uS]
00104 : ramlib : o.k. = [exec] OpenLibrary("dos.library",0) [107uS]
00105 : ramlib : o.k. = [exec] OpenLibrary("utility.library",0) [28uS]
00106 : ramlib : FAIL = GetVar("Warp3D/Avenger/Dither",0x38F97E68,10,0x00000000) [2566uS]
00107 : ramlib : FAIL = GetVar("Warp3D/Avenger/DitherAlgo",0x38F97E68,10,0x00000000) [2493uS]
00108 : ramlib : FAIL = GetVar("Warp3D/Avenger/AnitAlias",0x38F97E68,10,0x00000000) [2487uS]
00109 : glquake_aos4 : o.k. = [exec] OpenLibrary("Warp3D.library",2) [1820621uS]
00110 : glquake_aos4 : o.k. = [exec] OpenLibrary("Picasso96API.library",1) [121uS]
00111 : glquake_aos4 : o.k. = [exec] OpenLibrary("Warp3D.library",2) [385uS]
00112 : glquake_aos4 : o.k. = [exec] OpenLibrary("dos.library",0) [114uS]
00113 : glquake_aos4 : o.k. = [exec] OpenLibrary("utility.library",0) [29uS]
00114 : glquake_aos4 : FAIL = GetVar("Warp3D/Radeon/Dither",0x3C1A4360,512,0x00000000) [3378uS]
00115 : glquake_aos4 : FAIL = GetVar("Warp3D/Radeon/Antialias",0x3C1A4360,512,0x00000000) [2522uS]
00116 : glquake_aos4 : FAIL = GetVar("Warp3D/Radeon/PixelCenter",0x3C1A4360,512,0x00000000) [3223uS]
00117 : glquake_aos4 : FAIL = GetVar("Warp3D/Radeon/RoundMode",0x3C1A4360,512,0x00000000) [4517uS]
00118 : glquake_aos4 : FAIL = GetVar("Warp3D/Radeon/RoundPrecision",0x3C1A4360,512,0x00000000) [2517uS]
00119 : glquake_aos4 : FAIL = GetVar("Warp3D/Radeon/Rounding",0x3C1A4360,512,0x00000000) [3065uS]
00120 : glquake_aos4 : FAIL = GetVar("Warp3D/Radeon/Anisotropic",0x3C1A4360,512,0x00000000) [2489uS]
00121 : glquake_aos4 : FAIL = GetVar("Warp3D/Radeon/MaxAnisotropic",0x3C1A4360,512,0x00000000) [2743uS]
00122 : glquake_aos4 : FAIL = GetVar("MiniGL/FrameStats",0x3A19BA10,10,0x00000000) [3652uS]
00123 : glquake_aos4 : FAIL = CreateDir("WORK_4.X:Giochi/Quake/id1/glquake") [1005uS]
00124 : glquake_aos4 : o.k. = Lock("WORK_4.X:Giochi/Quake/id1/glquake/15to8.pal",SHARED) [3259uS]
00125 : glquake_aos4 : o.k. = Open("WORK_4.X:Giochi/Quake/id1/glquake/15to8.pal",OLD) = [0x0F06C420] [1324uS]
00126 : glquake_aos4 : o.k. = ExamineFH("15to8.pal") [334uS]
00127 : glquake_aos4 : o.k. = Open("WORK_4.X:Giochi/Quake/id1/glquake/15to8.pal",OLD) = [0x0F06C420] [1413uS]
00128 : glquake_aos4 : o.k. = ExamineFH("15to8.pal") [323uS]
00129 : glquake_aos4 : FAIL = IsInteractive("WORK_4.X:Giochi/Quake/id1/glquake/15to8.pal")
00130 : glquake_aos4 : o.k. = IsFileSystem("WORK_4.X:") [436uS]
00131 : glquake_aos4 : o.k. = ExamineFH("15to8.pal") [870uS]
00132 : glquake_aos4 : DIR = ParentOfFH(0x0F06C420) "WORK_4.X:Giochi/Quake/id1/glquake/15to8.pal" [706uS]
00133 : glquake_aos4 : o.k. = ExamineFH("15to8.pal") [321uS]
00134 : glquake_aos4 : FAIL = Open("devs:psxport.device",OLD) = [0x00000000] [1193uS]
00135 : glquake_aos4 : o.k. = Lock("WORK_4.X:Giochi/Quake/id1/config.cfg",SHARED) [1851uS]
00136 : glquake_aos4 : o.k. = Open("WORK_4.X:Giochi/Quake/id1/config.cfg",OLD) = [0x0F06C440] [1299uS]
00137 : glquake_aos4 : o.k. = ExamineFH("config.cfg") [322uS]
00138 : glquake_aos4 : FAIL = Lock("WORK_4.X:Giochi/Quake/id1/autoexec.cfg",SHARED) [1211uS]
00139 : glquake_aos4 : o.k. = Open("WORK_4.X:Giochi/Quake/id1/pak0.pak",OLD) = [0x0F06C440] [2395uS]
00140 : glquake_aos4 : o.k. = ExamineFH("PAK0.PAK") [369uS]
00141 : glquake_aos4 : FAIL = IsInteractive("WORK_4.X:Giochi/Quake/id1/pak0.pak")
00142 : glquake_aos4 : o.k. = IsFileSystem("WORK_4.X:") [445uS]
00143 : glquake_aos4 : o.k. = ExamineFH("PAK0.PAK") [343uS]
00144 : glquake_aos4 : o.k. = GetFilePosition(0x0F06C440) = 0 [92uS]
00145 : glquake_aos4 : o.k. = GetFilePosition(0x0F06C440) = 0 [55uS]
00146 : glquake_aos4 : o.k. = ChangeFilePosition(0x0F06C440,6297600,OFFSET_BEGINNING) [429uS]
00147 : glquake_aos4 : o.k. = GetFilePosition(0x0F06C440) = 6297600 [65uS]
00148 : glquake_aos4 : o.k. = Lock("WORK_4.X:Giochi/Quake/id1/glquake/player.ms2",SHARED) [3037uS]
00149 : glquake_aos4 : o.k. = Open("WORK_4.X:Giochi/Quake/id1/glquake/player.ms2",OLD) = [0x0F06C420] [1885uS]
00150 : glquake_aos4 : o.k. = ExamineFH("player.ms2") [326uS]
00151 : glquake_aos4 : o.k. = Open("WORK_4.X:Giochi/Quake/id1/glquake/player.ms2",OLD) = [0x0F06C420] [1940uS]
00152 : glquake_aos4 : o.k. = ExamineFH("player.ms2") [367uS]
00153 : glquake_aos4 : FAIL = IsInteractive("WORK_4.X:Giochi/Quake/id1/glquake/player.ms2")
00154 : glquake_aos4 : o.k. = IsFileSystem("WORK_4.X:") [446uS]
00155 : glquake_aos4 : o.k. = ExamineFH("player.ms2") [343uS]
00156 : glquake_aos4 : DIR = ParentOfFH(0x0F06C420) "WORK_4.X:Giochi/Quake/id1/glquake/player.ms2" [536uS]
00157 : glquake_aos4 : o.k. = ExamineFH("player.ms2") [310uS]
00158 : glquake_aos4 : FAIL = ExamineFH("") [288uS]
00159 : glquake_aos4 : o.k. = GetFilePosition(0x0F06C440) = 6330368 [120uS]
00160 : glquake_aos4 : o.k. = ChangeFilePosition(0x0F06C440,6301127,OFFSET_BEGINNING) [153uS]
00161 : glquake_aos4 : o.k. = GetFilePosition(0x0F06C440) = 6301127 [47uS]
00162 : glquake_aos4 : DIR = ParentOfFH(0x0F06C440) "WORK_4.X:Giochi/Quake/id1/pak0.pak" [1694uS]
00163 : glquake_aos4 : o.k. = ExamineFH("PAK0.PAK") [359uS]
00164 : glquake_aos4 : o.k. = Lock("WORK_4.X:Giochi/Quake/id1/config.cfg",SHARED) [1171uS]
00165 : glquake_aos4 : o.k. = Examine("config.cfg") [337uS]
00166 : glquake_aos4 : o.k. = Open("WORK_4.X:Giochi/Quake/id1/config.cfg",NEW) = [0x0F06C440] [6362uS]
00167 : glquake_aos4 : FAIL = IsInteractive("WORK_4.X:Giochi/Quake/id1/config.cfg")
00168 : glquake_aos4 : o.k. = IsFileSystem("WORK_4.X:") [615uS]
00169 : glquake_aos4 : o.k. = ChangeMode(CHANGE_FH,0x0F06C440,SHARED_LOCK) [198uS]
00170 : glquake_aos4 : o.k. = ExamineFH("config.cfg") [346uS]
00171 : glquake_aos4 : DIR = ParentOfFH(0x0F06C440) "WORK_4.X:Giochi/Quake/id1/config.cfg" [537uS]
00172 : glquake_aos4 : o.k. = ExamineFH("config.cfg") [365uS]
00173 : glquake_aos4 : CurrentDir("<untracked>")
00174 : glquake_aos4 : o.k. = SetProtection("config.cfg",0x00008802) [5915uS]
00175 : glquake_aos4 : CurrentDir("WORK_4.X:Giochi/Quake")
00176 : glquake_aos4 : CurrentDir("Quake/")
00177 : glquake_aos4 : <----- RunCommand(0x0ED6F319 "glquake_aos4",,"-ahi -nomtex -width 320",24) = 1 [0x00000001] [84774
00178 : Shell Process : o.k. = SetMode("*",[LINE]) [161uS]
00179 : Shell Process : FAIL = GetVar("_Title",0x3C429F0C,256,0x00000200) [91uS]
00180 : Shell Process : FAIL = GetVar("Echo",0x3BB34D38,32,0x00000200) [82uS]
00181 : Shell Process : FAIL = GetVar("OldRedirect",0x3BB34D38,32,0x00000200) [35uS]
00182 : Shell Process : FAIL = GetVar("KeepDoubleQuotes",0x3BB34D38,32,0x00000200) [36uS]
00183 : Shell Process : FAIL = GetVar("Interactive",0x3BB34D38,32,0x00000200) [34uS]
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Classic System:

Amiga 1200
PowerPC 603+ 68040 25 Mhz + 256MbRam
Radeon 9250 128Mb VRam
Voodoo 3 3000 16Mb VRam
HD-Western Digital Caviar Blue 500 Gb PATA
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SoundBlaster PCI 128
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nubechecorre
 
Posts: 68
Joined: Sat Jun 18, 2011 12:28 am
Location: Sanremo

Re: GLQuake OS4

Postby fitzsteve » Sat Dec 24, 2011 3:04 am

There is a newer version on OS4 depot:

http://os4depot.net/index.php?function= ... lquake.lha

It runs very slow though, you're better off using BlitzQuakeWOS under OS3.9 :geek:
fitzsteve
 
Posts: 21
Joined: Sat Jun 25, 2011 6:44 pm


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